“What the other games demonstrated is there is an audience on the device that wants core gamer intellectual property,” Heatherly said. But Heatherly said he was encouraged by the success of shooters such as Fortnite and PlayerUnknown’s Battlegrounds on mobile devices, and so the timing may be good because the market is ready. The title will be a first-person shooter, which is a challenging task to do on mobile. Heatherly said that Starbreeze, which has 250 developers, will be able to make sure that the gameplay will be authentic. “I spoke to Chris about it and it made sense to work together. “We were looking for the next stage of the Starbreeze franchise,” said Mikael Nermark, acting CEO, Starbreeze, in an interview. Heatherly said he expects the game will be released soon, but feedback will determine the exact timing. Starbreeze is part of a growing list of development and publishing partners that Universal is working with since announcing, with Heatherly’s arrival from Disney, in 2017 that it would take a more active role in the development, marketing and distribution of games based on NBCUniversal properties and original game properties. Universal and Starbreeze have a 15-year relationship going back to the The Chronicles of Riddick: Escape From Butcher Bay in 2004, and most recently partnered on The Mummy Prodigium Strike virtual reality location-based game in 2017.
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